King of Tokyo

Okay, confession time: I’m not as huge a fan of board games as I am of video games; however, I believe this is due to our household owning only Monopoly and Seven Wonders. So when Amazon had sales on popular board games, I jumped on the chance and bought King of Tokyo and Tokaido (which I will review for another day).

Name: King of Tokyo
Publisher: IELLO
Play time: ~30 minutes
# of players: 2–6

How to Play
You are a monster with 10HP, and your goal is to either earn 20 victory points or be the last monster standing to become the king of Tokyo. When it is your turn, you roll six dice to determine your actions. You can roll the dice two more times after the initial roll. The last roll/roll you are satisfied with is your move. On the dice there are

  • 1
  • 2
  • 3
  • Lightning bolt (Energy)
  • Paw print (Attack)
  • Heart (Heal)


Rolling three of the same number gives you that amount of victory points. For example, if you roll three 3’s, you earn 3 victory points. If you roll extra of the same number, you add one victory point. Going back to the example, you roll five 3’s, you earn 5 points.

Rolling energy gives you energy cubes, which you can use to buy special attacks and other upgrades.


If you roll an attack and no one is occupying Tokyo, you place your monster on the board and earn 1 victory point. Once in Tokyo, if you roll 3 attack, the other players take 3 damage. The disadvantage is anyone else can attack you. However, when a player attacks you while you’re in Tokyo, you can run and make the player take your place in Tokyo (you still take the damage). This player earns 1 victory point.

Rolling a heart while you’re king of Tokyo has no effect, but you can heal yourself if you are not on the board.

If you did not yield your position in Tokyo and it is your turn again, you earn 2 victory points.


  • easy and quick to play once rules are understandable
  • vibrant artwork and fun cutouts of monsters
  • interactive scorecards: you can move a slider up and down for victory points and health points, which makes it easy for the player to know how much they have
  • casual and lighthearted


  • a little difficult to understand the instructions in beginning, especially when 5-6 players are involved
  • few of the special attacks/upgrade cards have somewhat vague instructions (only made clear if you read the manual)
  • less strategic and more luck-based

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